She can use it as a whip to attack or a grappling hook to grab objects she wants or ledges she can swing from. Highly skilled with her specialized whip, she uses the bullwhip combined with cat-o'-nine-tails, and the whip was capable of astonishing roughage.
She wields both a standard bullwhip and the cat o' nine tails with expert proficiency. She uses the whip because it is a weapon that the user must be trained to use, and therefore it can not be taken from her and used against her in a confrontation. She can also be seen using a pistol against people if her whip is taken from her.
The original owner was Selina Kyle, but due to her absence, Holly Robinson was passed on the cowl of being Catwoman. Trained by both Wildcat and Catwoman, she fit the suit and had the skills, but lacked the experience the original Catwoman had. Only after time, Selina took back the mantle to protect Holly.
Background Information and NotesEdit
The original concept of the cat o' nine tails was developed by Bill Finger in Batman #39 (February 1947). They have since become a staple of Catwoman's character, appearing in every major Batman television and movie adaptation to date. Following the backlash against the Batman television series, Catwoman is always never seen without her whip, as it is the only unchangeable weapon from her other weapons.
Usage in outside media adaptationsEdit
Julie Newmar only occasionally held a whip prop on the television show. Michelle Pfeiffer trained with a bullwhip for 3 months with Anthony De Longis for Batman Returns, in which it was used extensively for the first time. Batman: The Animated Series also featured extensive use of a bullwhip the same year. The last actress to use a whip was Halle Berry. The 2009 Warner Bros. video game, Batman: Arkham Asylum showed the whip and goggles as a riddle. Only in Batman: Arkham City, did one experience the whip as an escape weapon and combat weapon. Catwoman starts out with the whip, firsthand, without even getting her bolas and caltrops yet.