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|Real name:||Drury Walker|
|First Appearance:||Batman #63 (February, 1951)|
|Created by:|| Bill Finger|
|Abilities:||Flight via suit, incapacitating cocoon gun, razor-sonar waves.|
|Portrayed by:||Tim Herbert|
Killer Moth is a supervillain and mercenary who was primarily remembered an antagonist of Batgirl and Batman.Inspired by the appearance of costumed heroes in Gotham City, Killer Moth sought to emulate their example - his gadgets and equipment, which included a utility belt, a "Mothmobile", and a "Moth-Signal", for instance, resembled variants of Batman's paraphernalia. However, Moth was motivated by greed rather than justice, and sold his services to the criminal underworld accordingly. In many ways he resembled a dark mirror image of Batman, even adopting the alter ego of a billionaire philanthropist reminiscent of Bruce Wayne.
Throughout his career Drury Walker, the original Killer Moth, struggled to be taken seriously by other villains. His ultimate desire was to become feared, and in return for having this wish granted he sold his soul to the demon Neron. Walker was transformed into a monstrous humanoid moth, Charaxes, but lost his human intellect in the bargain. Charaxes was eventually killed by Superboy-Prime.
Multiple incarnations of Killer Moth have resurfaced since Walker's metamorphosis and death. The presence of so many villains adopting the Killer Moth motif, including some working in concert, suggests that Walker may have unwittingly given rise to a cult following.
Killer Moth was initially introduced as a chain-smoking convict known only by his prison identification number, 235026. Every week, the convict visited the library at Gotham state penitentiary and scoured the recent periodicals for articles about Batman. In time he came to amass an incredible wealth of knowledge concerning the Dark Knight and his crime-fighting arsenal. After regaining his freedom, the ex-felon adopted the fake identity of millionaire philanthropist Cameron van Cleer, socializing with Gotham City's rich and powerful. In this guise, "van Cleer" sits on the board of directors for the Gotham municipal museum, purchases a large manor on the outskirts of the city, and is introduced to other prominent society figures such as Bruce Wayne. By night, however, the supposedly distinguished socialite dons a bizarre helmet and costume, becoming Killer Moth - an alter ego which the convict swore would "mean to the underworld what Batman has meant to the world of law and order!"
Moth's scheme soon became clear: he propositioned Gotham's organized crime rackets, giving each mobster an infrared "Moth-Signal", which would summon him to their assistance in exchange for a fixed percentage of their loot. Tapping into Batman mythology, he also created a "Mothmobile," a high-powered car modeled after Batman's own Batmobile, and used the hidden proceeds of his crimes to build a "Mothcave" modeled on description and artists' impressions of the Batcave, which he'd accumulated behind bars. Killer Moth's grotesque costume was complete with a utility belt, a "steel strand" which resembled Batman's grapnel gun, and a helmet sporting twin antennae capable of picking up police band radio. Unlike Batman, Moth also carried firearms and had no qualms about using deadly force. During his first job, he rescues some mobsters from the police, only to be pursued by Batman and Robin. The supervillain then releases a jet of anesthetic gas from the exhaust in his Mothmobile, which renders the Dynamic Duo unconscious.
Killer Moth kidnaps Robin, whose life he wishes to exchange for an opportunity to visit the Batcave and pick up a few more ideas for his own criminal career. Batman agrees, but Robin escapes on his own and contacts his mentor from a police band radio at the Gotham City Police Department headquarters. Moth picks up the message on his helmet receiver and attempts to make a getaway, leading to a climatic showdown on the cable supports of the Gotham Bridge. Ever resourceful, he uses a grease canister to oil the supports, causing Batman to his lose his balance before countering with his own grease solvent. This battle of wits ends abruptly when Moth plunges one thousand feet into the river to his apparent doom. (Batman #63, February 1951)
Unknown to Batman, Moth was able to break his fall with his winged costume and escape into a storm drain. Emerging from the sewers, he flags down a ride from a group of petty crooks who recognize and ridicule him. Word soon spreads around the underworld of Killer Moth's defeat at Batman's hands, and as Moth became a laughing stock among the city's mobsters he adopted what would deepen into a lifelong obsession with salvaging his reputation and being taken seriously again. Using his influence as Cameron van Cleer, Moth persuades the Gotham Museum's board of directors to import a collection of Mesoamerican moth artifacts for an exhibit while secretly planning to pilfer them and revive his own shattered image. The subsequent disappearance of these artifacts from a storage vault known only to the museum staff attracts Batman's attention, however, and the latter deduces that Killer Moth is one of the board members. At the same time, "van Cleer" makes a slip revealing his own identity, allowing Batman and Robin to finally unearth his alias and have him arrested at his home. (Batman #64, March 1951)
Several months later, Killer Moth escapes the state penitentiary but finds it difficult to resume his criminal activities without a hideout, an alter ego, or cash. Since he couldn't afford to build up a new, respectable identity, he decides to steal one from an existing socialite, Bruce Wayne, whom he kidnaps and imprisons in a vault. Rather than ransoming his hostage, Moth hires a plastic surgeon to alter his features to resemble Wayne's. Arriving at Wayne Manor, the canny supervillain dupes Dick Grayson into believing he is Bruce and learns all of Batman's secrets. Marveling at his good fortune, Moth goes out as Batman and obligingly assists Robin with breaking up the rackets of notorious gangster Whitey Casey; however, he then visits Casey as Moth and blackmails him for protection money. Meanwhile, Wayne escapes, changes to Batman, and attacks the Casey gang. Convinced he has been double-crossed, Casey guns down Moth with a Thompson submachine gun. Moth's face was wrecked by the bullets, forcing him to undergo a reconstructive procedure, and the resulting cranial injury caused amnesia regarding recent events. (Detective Comics #173, July 1951)
Killer Moth's helmet and costume were subsequently transferred to a police evidence locker in Meadow City, along with those of several other known opponents of the Justice League of America. The costumes were animated by the Demons Three, who sent them on a crime spree. Thinking he was battling the real Killer Moth, Batman arrived on the scene and grabbed the villain by his legs, slamming him into a wall as he attempted to fly away. The Dark Knight was now faced with another quandary: prison officials had informed the Justice League that Killer Moth was still incarcerated. The "second" Killer Moth quickly broke free and Batman discovered to his astonishment that he was grappling with an empty costume. During the ensuing melee, he remembered that Killer Moth had once used a silken cord to swing from building to building. Batman groped for the cord on Moth's utility belt and used it to yank the costume back to earth as it attempted to escape. Using his own batrope, Batman then overpowered the costume and left the struggling bundle of cloth trussed up in a ball. (Justice League of America #35, May 1965)
It was not until two years later that the real Killer Moth returned to action. His latest scheme involved extorting protection money from the same Gotham millionaires he'd once socialized with as Cameron van Cleer. Those who refused him were brutally assaulted by Moth and his "Moth-Mob", two henchmen in similar garish uniforms. Moth was encountered by fledgling heroine Barbara Gordon, also known as Batgirl, on her way to a costume ball while attempting to waylay Bruce Wayne with his latest gadget: a "cocoon gun" that emitted sticky mesh. Batgirl distracted the Moth-Mob long enough for Wayne to escape, then return as Batman, forcing Killer Moth to beat a hasty retreat.
The following day Moth delivered a threatening letter to Wayne Manor, demanding $100,000. When Bruce bluntly refused, Moth became determined to murder him for his insolence. Batman and Robin staked out the manor for the next three days, arranging mannequins resembling Bruce Wayne in various lifelike positions. Once Killer Moth was satisfied he'd eliminated Bruce, they could then tail him to his hideout. Though Moth's assassination attempt was interrupted by Batgirl, the Dynamic Duo implanted a tracking device on the Mothmobile and were able to locate his headquarters anyway. They were initially trapped in an anti-gravity chamber by the Moth-Mob, but Batgirl is able to ground herself using a powerful magnet and free them. Killer Moth vanishes and is only apprehended when Batgirl locates his hiding place by the scent of her perfume, which had lingered on his costume after their clash at Wayne Manor. (Detective Comics #359, January 1967)
A little over a year later, Killer Moth was free again, robbing armored cars for enough money to rebuild his gang and finance his arsenal. The Scarecrow, who was then leaving clues to his own crimes on other villains, planted four white straws on Moth's costume, which were recovered after his arrest. The straws helped lead Batman and Robin to the scene of Scarecrow's next heist. (Batman #200, March 1968)
Killer Moth returned as an antagonist of Batgirl following a lengthy incarceration, pairing himself with another former Gotham millionaire, the Cavalier. Now referred to as an "old timer", he appeared sporting a new helmet with sharpened incisors that allowed him to gnaw through ropes and cables. Moth and the Cavalier relocated their operations to Provincetown, Massachusetts, a little town at the top of Cape Cod, planning the use the illusions from a nearby amusement park in a crime spree. Their rampage culminated in a bizarre attempt to hijack the U.S.S. Constitution, then anchored off Provincetown's coastline. Riding on a giant mechanical moths, the duo attacked the ship and created the illusion they had trapped it in a bottle. This scheme was thwarted by the timely intervention of Batgirl and Batwoman, who ensnared Moth with his own cocoon gun. (Batman Family #10, April 1977)
When rumors abounded of Batman's apparent death, Killer Moth broke out of prison in Massachusetts and returned to Gotham City for a trial held by Ra's al Ghul to determine who killed the Dark Knight. During the trial, Moth stepped forward to challenge Catwoman's claim that she had committed the murder, expressing awareness of her personal code against taking human life. (Batman #291, September 1977) Later in the trial he seized the opportunity to have his photograph taken with the Joker and Lex Luthor. (Batman #292, October 1977)
Killer Moth soon took up company with the Cavalier again as they plotted their revenge on the Dynamic Duo. Moth's fixation with learning the location of the Batcave and gaining access to Batman's secrets resurfaced; he was convinced he could pry that information from Batgirl. The Cavalier disagreed, pointing out that Robin was much more closely associated with Batman and would have greater access to that information. Moth bet $10,000 that he could trick Batgirl into revealing the location of the Batcave, and the Cavalier set out to prove him wrong by targeting Robin in a similar manner. For a week, Moth intentionally bungled attempts on Batgirl's life, warning that he would kill Batman next. The purpose of this exercise was to force Batgirl to alert Batman directly at the Batcave, while Moth tailed her and learned its location. Barbara soon deduced Moth's plan and led him on a wild goose chase. When Moth entered the wrong cave, she amused herself by allowing him to wander listlessly about after stealing his cocoon gun. Realizing Batgirl was mocking him, Moth attempted to kill her with his bare hands but was knocked into an underground pool. (Batman Family #15, January 1978)
The Secret Society of Super-Villains made the decision to recruit Killer Moth for a mission to assassinate the Freedom Fighters, although some members of the Society expressed misgivings over his "second rate" reputation and status. Nevertheless, the Silver Ghost, who hired the Society for the mission, remained adamant that Moth was well-suited for his purposes. (Secret Society of Super-Villains, July 1978) Working in conjunction with Quakemaster, another minor supervillain, Moth initially managed to defeat one of the Freedom Fighters, the Ray; he later proved his worth by going head to head with the Human Bomb. It is revealed that the specially engineered mesh in Moth's cocoon gun was one of the few substances capable of neutralizing the Human Bomb's explosive powers. (Cancelled Comics Cavalcade #2, September 1978)
In the wake of the debacle with the Freedom Fighters, Moth moved to Washington, D.C. where he returned to his roots as a paid defender of the criminal element. He and Batgirl briefly clashed at the Jefferson Memorial before she knocked him unconscious with a well-aimed batarang. (Batman #311, May 1979) Having long plotted to "make a comeback as crime's protector", the villain next sold his services to the Bolton crime family in the capital district. This scheme was simply a new take on an old formula: when cornered by costumed heroes or the police, Moth's clients summoned him, albeit via a radio beacon rather than the Moth-Signal. Batgirl stumbled onto his latest racket while investigating the suspicious murder of a local shoemaker, a Mr. Halsey. Halsey was working on a project for "Cameron van Cleer" when he died, which coincided with Killer Moth's latest appearances in Washington. Batgirl deduced that the Boltons were contacting Moth through miniature transmitters hidden in their shoes, allowing them to send out distress signals whenever they were in danger of being apprehended. She confiscated the shoes of two imprisoned Bolton gangsters and transmitted a false signal to Moth, luring him into an ambush. (Detective Comics #486, November 1979)
Two years later, the Joker called Killer Moth back to Gotham for an emergency conference of Batman's longstanding opponents. He drew attention to Killer Croc's recent vendetta against the Dark Knight and insisted that they combine their talents to eliminate Batman first, then Croc, who was widely perceived as unwanted competition. However, the Joker played both sides, hoping Croc and the other villains would simply kill each other off and leave him standing as Batman's sole nemesis. Moth, Two-Face, Gentleman Ghost, and Clayface were recruited as part of the Joker's hit squad to assassinate Croc during the final phase of his plan. During this time, Moth displayed a begrudging respect for the Joker's somewhat byzantine plot, simultaneously describing him as a "fruitcake", yet also "a real genius". Croc's thugs were less impressed by Moth himself, reacting with incredulity at that "weirdo with a gun". The latter dryly suggested they read up on local history as he shot them in cold blood. At some point Croc was apprehended by Batman, while Batgirl and Robin handled the would-be assassins. (Detective Comics #526, May 1983)
Killer Moth was one of the hundreds of supervillains addressed by Lex Luthor aboard Braniac's starship during the Crisis on Infinite Earths. He was present when Luthor proposed they hold the parallel Earths hostage. (Crisis on Infinite Earths, December 1985)
Reality was permanently following the Crisis, although most aspects of Killer Moth's past and personality remained intact. A file in the Batcomputer reiterated his early activities in Gotham and how he'd once assisted mobsters for fees. It also made note of Moth's fake identity as Cameron van Cleer, as well as his unique arsenal including the Moth-Signal, Mothmobile, utility belt, and cocoon gun. Batman described him to Jason Todd as an opportunist who was motivated by greed rather than psychosis or any particular enmity with the Dynamic Duo. (Detective Comics #566, September 1986) Killer Moth's initial exploits, which took place at some point early in Dick Grayson's career as Robin, won him the media spotlight, and news coverage of his grandiose schemes portrayed him as a daring outsider shaking up traditional organized crime. Moth soon declined into obscurity after the debut of the Joker and a new generation of deadlier costumed supervillains. (Batman: The Widening Gyre #4, February 2010) He worked out of Opal City for a while, where he fought Ted Knight, the first Starman. (Starman #1000000, November 1998)
Killer Moth paired himself with the Joker, Penguin, Cavalier, Mad Hatter, Deadshot, and Dagger to take hostage the entire Gotham City Police Department (GCPD) after being liberated from the state penitentiary as part of a mass jailbreak engineered by Ra's al Ghul. The rogues broke into GCPD headquarters, and after taking Commissioner James Gordon and his officers prisoner, demanded a large ransom for their release. In the ensuing siege the Joker proved rather dismissive of Moth, whom he castigated as a "bumbler". Despite this, the latter was posted on the roof of the building with a radio and instructions to watch for Batman. Robin was able to draw Moth's fire by dropping a dummy from the Batplane, which distracted him long enough for the real Batman to land elsewhere unmolested and subdue him with a kick to the jaw. (Batman #400, October 1986)
In the 1990s, Killer Moth's real name is revealed to be Drury Walker. Before being sent to prison, Walker was an unsuccessful criminal whom no one took seriously. After so many years of being a frequent member of Batman's Rogues Gallery, Killer Moth began regarding himself as a second-stringer.
In Batman: Shadow of the Bat, Killer Moth resurfaced. He resolved to come up with a scheme guaranteed to put him and other "misfits" like him on top by abducting and seeking a ransom on Gotham's mayor, police chief and frequent Moth target Bruce Wayne. Killer Moth sets up a team of "Misfits," comprising third-string Batman villains such as Catman and Calendar Man, to help him make the planned kidnapping attempt on Bruce Wayne, as well as the other two prominent citizens. This team proves unsuccessful, turning against Moth when they realise he plans to kill the hostages. Once again, Killer Moth's schemes had ended in failure.
Killer Moth appeared as a part of the "Armageddon 2001" crossover event that took place throughout all of DC's Annuals in 1991. Armageddon 2001 refers to a gigantic battle between all of Earth's heroes and a villain known only as Monarch, in which the superheroes were slain and the all-powerful Monarch plunged the world into a totalitarian government underneath his rule. This Possible Future took place in the then-future year of 2001, hence the title. In the year 2030, Matthew Ryder, a scientist sent into the Timestream as a part of one of Monarch's experiments, becomes imbued with temporal superpowers and journeys into the past as Waverider to attempt to learn more about Monarch and determine who he is so he can be thwarted. At one point, Waverider shows Batman a possible future. In the (relatively) not-too-distant year of 2001, the Dark Knight is framed for the murder of his greatest enemies, including the Penguin, the Scarecrow, Ventriloquist, the Riddler, and Killer Moth. Shortly after the death of the Scarecrow, Killer Moth was brutally electrocuted, then thrown from a rooftop by an unknown assailant. His corpse was recovered by the GCPD. Although Waverider seriously contemplated this alternate timeline, he came to the conclusion that the Monarch was not Batman. The alternate future with the premature death of Drury Walker never materialized, and the Waverider continued on his search for the real Monarch.
During Underworld Unleashed, the lure of power offered by the demonic Neron was more than Killer Moth could resist. He had always sought power and respect, so Killer Moth was among the first villains who sold their souls to Neron. He asks to become feared, and he is subsequently transformed into Charaxes, a moth-like monster with great capabilities. Overpowered by the primal drive for food, the rechristened Charaxes had lost most of his reasoning faculties but had become a dangerous threat to the world around him. As Charaxes, Killer Moth resembles a vaguely humanoid, giant brown moth. He consumes humans and spins cocoons to keep his prey in. Charaxes has since been seen almost exclusively in the company of other, more lucid villains though he did have one brief solo clash with Starfire and Troia in Titans: Secret Files #1. Charaxes was later taken as prisoner by Lock-Up along with Two-Face, and minor rogues Croup, Veezy, Col.Vazri and later a disguised Tim Drake. When Nightwing infiltrated the prison and tried to free Tim, he unwittingly released the prisoners from their cells. Lock-Up then began to flood the jail with water in a last-ditch attempt to drown his prisoners. Charaxes was the first to reach the staircase exit but Nightwing wrestled the moth-monster in the water, and eventually subdued him as the floundering creature couldn't swim. In a later story, Charaxes begins laying hundreds of eggs, all of which hatch into duplicates of Drury Walker. Charaxes despises his progeny, but is unable to destroy them. Following his capture, these duplicates are taken into government custody. During an argument between various government bodies as to what should be done with them, they attack a scientist, and are destroyed.At around the same time, Oracle is confronted by a criminal named Danko Twag who claims to be the real Killer Moth (the one she had first defeated), and that Drury Walker had been an imposter. During a rant in which he claims they are going to be a team, she captures him in an energy cell and he seemingly disintegrates himself. He was later revealed to have been a crazed henchman of Felix Faust.
Booster Gold #11 and #12 explores a time disruption in the past that creates a chaotic Gotham City overwhelmed by crime led by Killer Moth altering the future before Killer Moth's transformation into Charaxes.
In the distant past before Charaxes, Batman, Robin and Batgirl had broken up a museum heist led by Killer Moth. But history is altered when Batgirl confronts a 27th-century time travelor named Wiley Dalbert and breaks a gadget of his. She then fades away, followed by her partners and Killer Moth. The only one left, the man named Dalbert, is arrested by James Gordon.
At the same time, the presnt Gotham City is altered into a chaotic city where Batman never came to be. The time-traveling hero Booster Gold decides to go back to Killer Moth's museum robbery and change events.
In the past, Dalbert had given Drury Walker the museum plans and advised him to rob it that night. After Dalbert disappears, Walker is knocked out by Booster Gold, who had arrived at that moment in the past. The hero dons the Killer Moth disguise and he assembles Killer Moth's henchmen and breaks into the museum. As before, the Dynamic Duo and Batgirl arrive, but Booster, as Killer Moth, is able to quickly defeat them. Dalbert arrives to take his share of the loot without any interference from Batgirl, and Booster departs, his job complete.
Booster arrives back in the present, but not the same one he left. The Moth Signal shines into the sky, and criminals run rampant under the command of Killer Moth. It seems that by posing as Moth and defeating Batman and his partners, Booster inadvertently gave Killer Moth street credit and allowed him to become a successful supervillain. The only way to fix the current timestream is for Booster to go back to the museum robbery again, this time as Batman.
The chaotic Gotham City ruled by Killer Moth eventually never came to be, and the timestream was returned to normal.
Face The FaceA new, human Killer Moth wearing a heavily-armored version of the original costume appeared in "Batman: Face the Face," but the identity of this Killer Moth is unknown. He is introduced in Batman #652, wherein he displays competence in hand-to-hand combat when facing Robin. He later appears working alongside fellow Gotham criminals Firefly and Lock-Up in the Gotham Underground limited series. The identity and origins of Killer Moth II remain unrevealed. He is gravely injured during a gunfight with Tobias Whale, and it is unlikely that he survived.
Several unknown villains wearing Killer Moth costumes appear in Secret Six v3 #7. At least one of them is shot and killed by Deadshot.
Justice League: Cry for Justice
In the first issue of the recent miniseries Justice League: Cry for Justice, two Atoms, Ryan Choi and Ray Palmer, are investigating the mysterious and recent murder of Ray's friend Mike Dante and find that connections to the death run straight to Killer Moth. The Atoms attack Killer Moth's hideout and defeat his gang. Between the two of them, they beat up the villain and ruthlessly torture Killer Moth into gasping out the name of Mike Dante's killer: ("--Prometheus!").
In Red Robin #9, Tim Drake as the Red Robin returns to Gotham City, where he runs into Killer Moth, who has returned from Albuquerque, New Mexico. Tim confronts Moth, who is holding a man at gunpoint. Killer Moth seems to be scared and on the run, fleeing from Tim and shouting, "Are you with him? Are you with the Atom? I won't let you torture me, too!," a reference to Justice League: Cry for Justice. The identity of this Killer Moth, whether a resurrected Drury Walker or someone new, is unknown.
During Zero Year, Killer Moth tried to kidnap Moira Queen who was in Gotham City at the time. Despite her bodyguard, John Diggle, trying to protect her, Killer Moth used his "stinger" gun to get close to Moira. He was stopped by Batman and new vigilante Green Arrow.
Powers and Abilities
In his original incarnation, Killer Moth has no superhuman abilities; he relies on the vast array of equipment he has developed. Killer Moth’s range of gimmicks includes a moth mobile, a moth signal, and a steel-line, which allows him to swing through the skies. He carries a cocoon gun that fires a stream of sticky threads that can totally envelop a victim. The gun can also fire a grenade. He also achieved flight via his special winged costume.
- Moth Lantern: The Moth Lantern was Killer Moth's brief attempt to forge his own version of the Bat-signal. The lantern broke before he ever had the opportunity to use it.
- Moth Mansion: This was a large rural mansion located in Gotham City. It was the headquarters of Killer Moth and his underlings, Larva and Pupa. The mansion was outfitted with several secret panels and a trap door, which fed victims into a gravity well.
- Mothmobile: This was a custom made, convertible sports car used by Killer Moth. It's color and style were similar to the bright, pastel color scheme used in Killer Moth's costume.
-(As Killer Moth) Incapacitating cocoon gun -(As Killer Moth) Skilled inventor -(As Charaxes) Razor-sonar waves
- See: Killer Moth/Gallery
In Other Media
Batman (1960s series)
A short episode of the 1960s live-action Batman television series that premiered Batgirl featured Killer Moth as the villain (played by Tim Herbert), but it was never aired. It has been circulated through bootlegs on the Internet or at conventions. However, in the character's simultaneous comic book introduction (Detective Comics #359, January 1967), "The Million Dollar Debut of Batgirl", Killer Moth is Batgirl's first and main adversary after he leads her to believe that he killed Bruce Wayne. Batgirl later learns that Wayne has not died, after confronting Batman and Robin.
- See: Killer Moth (The Batman)
- Killer Moth appears in The Batman as an incompetent, bumbling fool whose gadgets mostly backfire and trip himself in cocoon webs. The Penguin hires him when looking for members to join his new Team Penguin claiming he has the perfect job for Moth (getting coffee and doughnuts for the other members of the team). After absorbing unstable, corrosive chemicals into his bloodstream that fused with the webs from his cocoon gun, Killer Moth mutates into his Charaxes form, gaining super strength and acidic saliva. Despite his increase in power, Killer Moth remains loyal to The Penguin, who betrays the other members of the team so he only has to split his earnings with Moth. Unfortunately for him, Killer Moth's incompetence prevents him from posing a major threat to anyone.
Batman: The Brave and the Bold
Killer Moth appears in the Batman: The Brave and the Bold episode "Legends of the Dark Mite." He, along with The Joker, The Riddler, Two-Face, Mr. Freeze, Kite Man, Mad Hatter, Penguin, Catwoman, Catman, Tiger Shark, and several other villains are shown briefly in Bat-Mite's imagination. Later, Killer Moth also makes a cameo in the episode "Mayhem of the Music Meister!" as one of the many costumed rogues caught under the hypnotic spell of the Music Meister and forced to sing a song for the amusement of the musical villain. It is mentioned in the episode "Color of Revenge" that he was robbing a train. In "Sidekicks Assemble!", A robotic duplicate of Killer Moth is shown as a training model at the Justice League of America's orbiting headquarters for heroes to practice and test their skills on. Killer Moth has also appeared in the episode "A Bat Divided!" at a bar with many other minor villains. He was pummeled by two atomic counterparts of Batman after he attempted to attack them with his cocoon gun. Most recently, Killer Moth's latest (and non-speaking) appearance appeared in the form of Moth's counterpart from an alternate reality, glimpsed in "The Super-Batman of Planet X!". The Killer Moth portrayed in this episode is an archenemy of a doppelganger Batman on the planet of Zurr En Arrh. When the Earth Batman pays a visit to Zurr En Arrh, he discovered that he had become imbued with superpowers due to the planet's unique atmosphere. Testing out his new powers on Zurr En Arrh's Killer Moth, the Batman of Earth easily thwarted an attempt by the villain and his moth-men to rob the Gothtropolis bank. Bending an iron rod into manacles, the Earth Batman pinned the entire Moth gang to a nearby wall, leaving them to be taken into custody by the interplanetary police. In the episode "The Last Patrol" he and his gang capture Batman and put him in a big tank. He send out giant moths on him until Batgirl arrives and defeats him.
- Killer Moth appears at the end of the first stage of the NES's loosely movie-based Batman game, in a suit of flying insect-like armor. He appears alongside villains Firebug and Electrocutioner; Killer Moth also appears as a boss character in the Nintendo video game Batman Beyond: Return of the Joker.
- While Killer Moth does not actually appear in Batman: Arkham Asylum, his bio can be unlocked by scanning a human corpse in the Aviary of Arkham's Botanical Gardens, adhered to the wall in what appears to be a cocoon.
- In the sequel Batman: Arkham City, there is a display case filled with moths among Penguin's display cases. The case is open so it is a possibility that Killer Moth was held there and escaped or was released.
- In Batman: Arkham Knight, it is mentioned by one of Black Mask's men that Killer Moth was killed by Jason Todd, under the guise of the Red Hood, within his DLC.
LEGO Batman Videogames
Although he does not directly appear in Batman: Assault on Arkham, he is indirectly alluded to when the Suicide Squad is rummaging through Arkham Asylum's evidence locker, where they found his apparel. King Shark claimed he never heard of the criminal before.