|Real name:||Jervis Tetch|
|First Appearance:||Batman: Arkham City (Batman #49)|
|Created by:|| Bill Finger|
|Portrayed by:||Peter MacNicol|
- "Are you not going to drink your tea? It's my special tea. My special tea. My specialty."
- ―Mad Hatter [src]
A true product of insanity and schizophrenia, Jervis Tetch became obsessed with the story, "Alice in Wonderland", and the incredible ability of controlling a person's mind through hypnosis techniques. Fashioning himself into the image of the iconic character, The Mad Hatter, Jervis uses his expertise in mind control to place his victims under a hypnotic state to recreate them into the other signature characters from his favorite story. Among these characters, none took Tetch's insanity to such ultimate extremes as did Alice herself.
Looking for young women with blonde hair and blue eyes that matched Alice, Jervis is responsible for the abduction of dozens of young girls, some of them being children, where he would eventually brutally molest and murder them during a schizophrenic episode. Regardless of how many young girls and women he abducts and kills, Jervis is always on the lookout for another potential Alice, to complete his deluded fantasy of living in a storybook.
In recent years, Jervis became a pivotal pawn to the mad and power crazed Hugo Strange, who exploited Jervis's amazing mind control experiments to set the stage for Quincy Sharp's descent into insanity as another unwitting pawn in Arkham City's construction. Jervis himself hoped to use his own discoveries in these mind control experiments to finally find his Alice and entrap Batman within a perpetual state of hypnotic control and serve as the ultimate form of protection for Alice and his gang.
Batman: Arkham OriginsEdit
Not much is known about Jervis Tetch's early life, other than his being a self-claimed inventor, entrepreneur, and part-time haberdasher, and that prior to developing his mind control devices he had been constantly ignored. At some point, he became delusional and believed he was the Mad Hatter from Lewis Carroll's Alice in Wonderland, and believed Alice to have been kidnapped by "them," thus constantly trying to "find her."
Shortly after putting the Lacey Towers case together, Batman encounters three henchmen in rabbit masks, singing that he is invited to the Mad Hatter's party. After they collapse, Batman receives a message from the Mad Hatter, requesting for Batman to enter a business proposition with him. However, his attempt at recruiting Batman was interrupted by a girl desperately calling for Batman to help her (making clear that Mad Hatter kidnapped her). Mad Hatter then silenced her and told the Caped Crusader that the girl was "Alice" and that she's been through a lot recently and promised to make her "right as rain" soon. Batman heads to his lair in the Bowery.
Tetch, anticipating Batman's arrival, then made final tests on his mind control, and discovered with glee that the devices actually work, not addressing him as "sir" aside. Batman, after taking out the brainwashed crooks, proceeded to confronted Tetch about "Alice's" location with the clear intention of rescuing her from his clutches, but Mad Hatter traps him with his hypnosis by forcing him to look at a clock above them, making him end up in "Wonderland". Batman manages to navigate through "Wonderland" and break free of Tetch's control, only to find him threatening to kill "Alice". Batman throws a Reverse Batarang at him and knocks him out.
Batman then told "Alice" that she was safe now, and she'll be alright as the police were on their way. However, the girl, deeply traumatized by Mad Hatter's actions to her since kidnapping her to the extent of sobbing uncontrollably, told Batman in a fearful tone that it won't be all right for her. If Batman returns to his lair, he will notice Tetch still unconscious, and he will notice the girl crying after what she has gone through.
Batman: Arkham AsylumEdit
The Mad Hatter is referenced in Batman: Arkham Asylum, in which his biography can be unlocked by scanning a tea set in the Botanical gardens, which is also the answer to the riddle: "What time is Tea time in Wonderland?" Also, his name appears on the party list held in the possession of Harley Quinn.
Batman: Arkham CityEdit
Jervis Tetch appears in Batman: Arkham City as part of an assignment. In this continuity Tetch is a truly deranged figure, responsible for the kidnapping and murder of a number of young women who he saw as incarnations of Alice. He is shown to have a weak perception of reality and denies the murders he committed, using his obsession with mind control and Alice in Wonderland to bury his guilt. It is revealed in the Arkham Stories that the Hatter was stripped of his beloved hats by Quincy Sharp during his time as warden of Arkham, but Professor Hugo Strange visited the Hatter, gave back his hats and convinced him to continue his research into mind controlling drugs. Tetch exceeded Strange´s expectations and eventually was asked to use his techniques to manipulate Sharp into finalizing plans for Arkham City. To motivate him further, Strange supplied him with a female assistant with a resemblance to Alice, something Tetch could not resist. Tetch's mind control technology would be utilized by Strange to ensure the loyalty of his TYGER special forces.
The Hatter later appeared at Two-Face's trial against the Joker as a juror, nonsensically claiming that Joker was a fop and, assumingly, voting against him.
Shortly after Batman rescues Vicki Vale from the Joker's snipers after they crashed her helicopter, Batman gets contacted by Alfred telling him that the cure that Lucius Fox had been working on has just been dropped in to Arkham City ready for him to collect. When Batman injects himself he passes out and wakes in Mad Hatter's lair in Park Row, strapped to a chair and surrounded by various inmates wearing rabbit masks and under the Hatter's control, all a part of the Mad Tea Party. The Hatter reveals that what Batman thought was "the cure" was in fact a hypnotic suggestion that he tricked Batman into taking, then attempts to control Batman with a special mask resembling a rabbit version of Batman's cowl the Hatter created for him. Unfortunately for the Hatter, Batman breaks through with sheer will and after a fight with the Hatter's mind controlled gang, he eventually defeats him and flattens his hat.
After waking up from his encounter with Batman he decided to organize a search party for "Alice". To this end he reunited his old "Wonderland Gang" consisting of March Harriet, The Unicorn, The Walrus, Tweedledum, Tweedledee and The Lion and kidnapping Ex-Wonderland Gang member The Carpenter, Catwoman, Poison Ivy and Vicki Vale and hypnotizing them to serve as The Carpenter, Cheshire Cat, Queen of Hearts and Alice respectively.
While investigating a sudden spike in Ivy's plant activities Batman stumbles upon her kidnapping by Hatter and goes to his hideout to investigate. There he easily defeats the re-united Wonderland Gang members. Hatter uses a modified version of Scarecrow's fear toxin to make Batman see the trio of mind controlled super-villainesses as their wonderland counterparts.
Batman is eventually able to defeat the trio and the Hatter who used the gas to appear as the Jabberwock, afterwards he uses a fear toxin antidote to snap out of the hallucination and the REC to fry the mind control technology Hatter had on the trio while Hatter himself escapes into Arkham City now having to struggle for survival. He was later seen participating in the mob attempting to break into the Cathedral to get their hands on Sharp.
It can be assumed that after Arkham City was shut down, Tetch was placed in a temporary holding cell while Blackgate Penitentiary was prepared to be reopened.
After Batman: Arkham City Edit
Due to the illegal nature of Arkham City and Strange's true status and plans coming to light, Jervis was released under the pretense that he does not return to crime. Due to his insane nature, Tetch finds himself incapable of resuming his sick inclinations to find 'Alice' and recreate his favorite story. His mind even more diluted since Arkham City's shutdown, Hatter goes as far as to target men to abduct and dress in attire, including dresses and wigs, to resemble Alice.
Season of Infamy: Wonderland Edit
Mad Hatter resurfaces within the criminal underworld around the same time Scarecrow and the Arkham Knight launch their plans to invade Gotham City. Taking advantage of the chaos distracting the authorities and Batman, Jervis abducts at least two of Gotham's finest, by putting them into transient states by sabotaging their police sirens to recite hypnotic sound rhythms, in order to employ in mind games against the Dark Knight to serve as revenge for spoiling his plans within Arkham City nine months prior and turn him into his new 'Alice'. In order to ensure he gets an audience with the Caped Crusader and ensure his involvement, Hatter walks into the GCPD and gets himself deliberately arrested under suspicious circumstances to draw him out, eventually meeting with Batman in the West Interrogation Room and is nearly threatened to be killed.
Tetch informs Batman that there are three hostages being held at separate locations throughout the city, giving him dubious clues for each hostage. At each location, Batman discovers a police vehicle, with the sirens blaring in a peculiar fashion, and the hostage locked within the trunk, alongside explosives. While the hero is able to dismantle the bombs and rescue the first two hostages, the third vehicle only contains a book, mockingly detailing Batman within Wonderland. Contacting Cash, it is revealed to Batman that the third hostage had just arrived at the station and only his vehicle was stolen.
Returning back to the police station and interrogation room, Batman demands that Tech reveal what his true plans are and where the real hostage is. Tetch tells Batman to simply open the book and turn the pages to find the answers to all his questions. Upon doing so however, Batman falls into a deep hypnotic trance, imbued within his consciousness by the odd sound rhythms of the police sirens. Within this hypnotic state, Batman imagines himself to be fighting on the pop-up pages of the book, all of which are based off the worst nights of his life within Arkham Asylum, Arkham City, and on the current night of Halloween.
Fighting past scores of Arkham Asylum inmates, TYGER operatives, Arkham Knight militia, and gang members, all derived from his memories, Batman is nearly forced to take the life of a GCPD officer, who was also under the hypnotic state and was the third hostage that Tetch was previously referring to. However, Batman is able to keep his resolve in tack and breaks free of Tetch's control, rescues the officer from the trance, and finally corners Mad Hatter. Expressing shock and disbelief that he still cannot control Batman, the hero forcibly locks the villain up within a cell, as Mad Hatter weeps uncontrollably and longs for Alice, serving as the final showdown and meeting between the Dark Knight and Tetch. Batman attempts to inquire about how Tetch managed to sabotage the police sirens, although Tetch, comparing his actions to a magician, refused to answer.
Jervis Tetch, the Mad Hatter, is delusional. Since his mental breakdown he has become completely wrapped around his schizophrenic confusions and displays a very unstable, borderline personality which is prone to violence, mood swings and over-active emotional reactions and breakdowns. The Hatter displays a completely typical trait of a low grip on reality, commonly related to people with insanity to the point where he believed fictional characters were alive and genuinely believes he is the incarnation of the Alice in Wonderland character, the Mad Hatter. Tetch carries himself as being very weak, absent-minded and frail but is more dangerous than one would expect. The Hatter has difficulty reserving himself in speech or combat, despite being a scientist beforehand he has an almost childike personality with little forethought, common sense nor is he a physical threat and is usually overpowered. His lack of mental resolve results in poor sentence structures which are prone to becoming nonsensical gibbering and he tended to speak in rhymes or sing-song verses and tones in between dialogues and this was a trait that only worsened to where every sentence he spoke was a rhyme during Scarecrow's terrorist threat. However, The Hatter is smart enough to constantly manufacture his mind control serum, manipulate people under its effect and hypnotise Batman, the World's Greatest Detective, three times.
- Master of hypnotism and mind control
- Obsessed with hats, especially one-of-a-kind items
- Delusional schizophrenic with a fixation on Alice in Wonderland
Psychological Profile (by Dr. Young)Edit
The Mad Hatter
Real Name: Jervis Tetch
DOSAGE SHOULD BE HEAVILY INCREASED.
Psychological Profile: Tetch is a classic delusional who also displays an obsessive ideation based on hats. He believes that he is the true-life incarnation of the Mad Hatter from Alice's Adventures in Wonderland. Tetch's skills as a hypnotist and his frankly inexplicable talent for inventions involving mind control make him at times a dangerous patient to treat, or they would for a less stable and insightful doctor than myself.
Tetch is completely unmanageable when forced to bare his head, so the regulation of Arkham patient uniform rules have been relaxed in this area to facilitate his treatment.
- Strange: Patient interview one. Subject's name, Jervis Tetch A.K.A. The Mad Hatter. Brought to Arkham Asylum by Batman six months ago. Patient exhibits signs of obsessive compulsion and paranoid schitzophrenia. Sit down Mr. Tetch.
- Hatter: No time to sit. I need Alice. Where is my Alice?
- Strange: Please.
- Hatter: No time to sit, no time to chat. I'm searching for Alice and I've lost my hat.
- Strange: Guard. Restrain Mr. Tetch.
- Hatter: (struggling) Get off me! I'm late. I'm running out of time, Alice. Where are you?
- Strange: Alice isn't here yet. Just relax, Jervis. She will be here soon.
- Hatter: But-(starts gibbering)
- Strange: (over Hatter's gibbering) I promise. Now. Would you like some tea?
- Hatter: Is Alice here yet?
- Strange: No, I'm afraid not. Let us talk while we wait. You and I have much in common, Jervis.
- Hatter: Really? Do you know Alice too?
- Strange: Unfortunately not. You and I share an interest in the mind, do we not? I studied your papers, Jervis. You were quite brilliant. Truly, an extraordinary mind.
- Hatter: Oh, it doesn't matter. It's all just chemicals, and synapses and rabbits and (voice breaks) oh, where is Alice?
- Strange: You need to focus. Think about your work for a minute. You theorized that there is no such thing as free will. That you can change a man's allegiances, his motives, emotions, all what we believe makes a man, with chemicals.Your formula was really quite brilliant. That's why I used it.
- Hatter: (stammers) How did you get it? Did Alice give it to you? Wicked girl! Nasty little thing! Is she here yet?
- Strange: Soon, Jervis. Soon.
- Hatter: Where is she? Oh, you told me that Alice would be here.
- Strange: She is, Jervis. She's right here.
- Hatter: Alice? (sings) Alice come out. Don't pout. Don't make me shout. Alice come out. Where are you?
- Strange: (takes out photos) Take a look at the pictures, Jervis.
- Hatter: (stammers) Who are these people?
- Strange: Look again.
- Hatter: I don't know who they are! Oh, please, is Alice here or not?
- Strange: Look at the first picture. Look at the dress she's wearing. Look at the hair. It's Alice isn't it?
- Hatter: No, no, no, it can't be Alice. Alice has nice yellow hair and...(starts crying) and isn't covered in blood.
- Strange: I think you know exactly who this is, Mr. Tetch. I think you remember the night you lured Stephanie Williams back to your research lab. How you offered her tea. What happened to her then?
- Hatter: No, no. No!
- Strange: (over Hatter's babbling) You killed her, didn't you? She was the first. It's okay, Jervis. It's alright to remember. How many Alices were there?
- Hatter: (crying) I can't remember.
- Hatter: Alice isn't coming, is she?
- Strange: That all depends on how you cooperate. I have a little...side project that I am working on. I could use your help.
- Hatter: My help? I can't help; I'll be late!
- Strange: Stay focused, Jervis. This facility is old, tired. Full of ghosts.
- Hatter: (afraid) Ghosts?
- Strange: A figure of speech. Do not worry. Arkham Asylum will not exist forever. It's techniques are old, its mission outdated. I intend to create a new Arkham, an Arkham that will rise phoenix-like from the ashes of this one.
- Hatter: Is there a fire? We should get out of here!
- Strange: I have arranged for some documents to be left in your cell. They outline a technique I propose to control the mind of, shall we just say, weaker souls.
- Hatter: I cannot do it without rabbits. I need rabbits for my research. And tea. And-
- Strange: And Alice. I know. I have arranged for a number of test subjects to be at your disposal. They have been here at Arkham for so many years that no one will miss them. Shall we meet again next week? Oh, and I've taken the liberty of having your hats returned. I assume that will provide all the encouragement you require.
- Strange: Well done, well done. I must say, you have outperformed even my wildest expectations.
- Hatter: Yes. Did you see the people at my tea party? They all behaved themselves.
- Strange: Yes they did, Jervis. I am very pleased. I have one request to make of you. You must keep it a secret. Can you keep a secret, Jervis?
- Hatter: With enough hats, I can stop people from remembering secrets. Does that count?
- Strange: It will have to. I need you to pay a visit to Warden Sharp. He needs to come around to my way of thinking.
- Hatter: (gasps, excited) To join our tea party?
- Strange: Exactly.
- Hatter: (angry) I don't want to.
- Strange: Of course you do. How else would you get to play with Alice?
- Hatter: Wh-wh-what?
- Strange: I have a new assistant for you, Jervis. I had her brought in specially. Look at her. She's just through there.
- Hatter: (excited) It's Alice. She's here! (guards take "Alice" away) No, no, what are you doing? I need to see her!
- Strange: And you can, as soon as you do what I asked.
- Hatter: Can I keep her?
- Strange: Of course. She'll be all yours. She's Alice.
- The dialogue from Hatter's interview tapes heavily resembles his narration and actions from his chapter in "Joker's Asylum".
- The vault drop which prompts this side mission appears after Batman rescues Vicki Vale. If you pay close attention, Hatter can be seen watching from the shadows in the cutscene following the rescue.
- Though the Bat-Vault used to transport the cure is a product of Batman's mind, it can be scanned with Detective Mode to reveal a hypodermic syringe within that doesn't resemble the one he uses to inject the "cure". This syringe was likely planted by Hatter and contained either anesthetic or the mind-altering chemicals he had developed.
- Batman sits in the same spot Alice does in the original Illustration in "Alice's Adventures in Wonderland".
- If you visit him as Catwoman, he will inquire if you are Alice. Catwoman says she isn't, and then obviously lies that she will go search for her.
- If you go back into his hideout after defeating him, he will be standing on the table, crying and holding his now-destroyed hat.
- If you return as Batman and talk to him, a cutscene will enact. Batman will tell Hatter never to try and get in his head again. He will say that he needs Batman to win. Batman merely says "Then you lose", and tells Hatter that he will never be a slave.
- If you return as Batman, Mad Hatter will be crying and talking to himself. After you talk with him, he will ask (with his back turned) why Batman did it, and that he "just wanted a friend".
- If you go up to the ledge where Mad Hatter makes his first, brief, appearance, (putting on his hat after you have rescued Vicki Vale), there will be one of his teacups left standing on the ledge, but it will be gone after you have defeated him.
- If you go back to where Batman took the "cure" after defeating him, it will instead be Mad Hatter's tea set.
- If you go to the same area as Catwoman, however, there will be no tea set. This could be a sign that the tea set is just another illusion or a mistake on the part of the developers.
- Oddly, you can do the Mad Hatter mission after the main story is beaten. This is odd because the Mad Hatter tricked Batman to fall into his trap by saying he had a cure. But by the end of the game, Batman was already cured and took the antidote anyway. It's possible that Batman was suspicious that Alfred would send a cure to him when Alfred knew perfectly well he was already cured. Though as Gotham City was still filled with infected people this would likely explain Batman's determination to continue with the side mission anyway.
- The Mad Hatter was originally going to appear in Batman: Arkham Asylum, taking control of a maze used to entertain children on the Island. This was cut from the game as Paul Dini, the writer of the first two Arkham games, could not find a place for such a scenario to fit into the context of the story.
Game Over LinesEdit
Batman: Arkham OriginsEdit
- "Oh dear, oh dear. What have I done? Oh, that's right. I killed the Batman!"
- "O Frabjous Day! Callooh! Callay!"
- "Oh, lovely! Mister Deathstroke! Would you like some tea? Alice?"
- "Alice? Alice? You're not Alice!"
Batman: Arkham CityEdit
- "When you wake up, you'll be mine..."
- "You're late, Batman. Late, late, late."
- If the Mad Hatter is seen with Detective Vision, he has no visible skeleton. This was most likely a development error.
- The Mad Hatter appears as a side mission on Gotham's Most Wanted List.
- During the Mad Hatter mission, the Mad Hatter made a brief reference to the Hunting of the Snark, another of Lewis Carroll's works, at one point.
- Careful examination shows some distinct differences between Tetch's apperances in Origins and City. This version has a much tidier appearance, and has all his hair; the future version has a receeding hairline and a much messier outfit, akin to a homeless person.